Cmns 354 Week 11 Lecture

Tutorial:

Research lashups that make the tiered allert/digital home system possible.

Research safe cities, and safety concerns for a high-turnover scenario such as air b&b.

Ask Alberto how he designs his presentation slides, because they are always stunningly beautiful and work so well.

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Lecture: (Alberto guest lecture!!)

Final assignment: Process book as well as a 750w reflexive piece on the design process. A reflection of how our own understanding of social issues in design have evolved or changed. Looking at the process book, what stands out/what doesn’t?

“How to predict the future, and the behavior of your users”

Designers/users

How molotch is right even when he is wrong: Ex/ a toaster sized pizza. Moloch says that the toaster doesn’t have popularity in Italy, but in italy toaster pizza represents an object lashed up with other ideas to make a really popular product in the form of toaster pizza, just maybe not for breakfast.

Readings from this week mention: Actor-network theory: A method that systematically examines objects in their social/technological complexity.

Network: A way to conceive reality, not reality itself. Such as a perspective line and vanishing point in artwork, not reality but a way to understand reality and construct meaning.

Heterogeneous networks: human and non-human actants (organizations etc.). A network made of things that do not have to all be the same. We are all actants regardless of our nature, being it human or non human. In systems of translation meaning is always produced.

Black boxes: We take technology for granted until it breaks down.

Translation: an object or situation used and thought about differently my different people. ex/ an airport as a point of travel or a workplace for employees. Linked in for those seeking vs. those employing.

Translation: The main way power is articulated in a network for order to be maintained.

Short Exercise: Solve a hotel with issues with keys not being brought back: Design a vending machine that plays a peg style game or rhube-goldberg ball machine that either gives them a chance at a prize, or makes a fun demonstration out of returning a key.

Configuring the user:

The process is not only reflexive because the experience o fthe designer is the most important. By designing a user that is bounded by the designer’s imaginary, the designer creates a very controlled entity: The future user.

Users can be in the process of production with the artifact. Just as the artifact is designed, so is the user.

Ex/ Kay conception of computer users: For kay, the computer was a portable and easy to use instrument. It should be a means of expression and cmns. Immediacy of receiving response for the inputs humans contribute was integral.

Ex/ Englebart conception of computer: A means of creative construction, a complex machine requiring training. Immediacy was not as central to his understanding. The conceptualization of the user was very different. A trained individual, the computer was a tool and not a media.